/* global window */
// Content object for the report renderer (blog/blog-report-tpl.jsx).
// Produced by the Writer→Editor→Humanize→Proofreader chain; draft in
// blog/pipeline/drafts/snack-packaging.md. Source study fully anonymized:
// no manufacturer, licensed-property, retailer, platform, or person names.
window.__REPORT__ = {
  slug: "snack-packaging",
  title: "When the survey favorite loses: a licensed-toy concept test the attention data overturned.",
  lane: ["CONSUMER / LICENSED TOYS", "FIELDED JUL 2025"],
  heroTags: [
    { label: "SOURCE-LINKED" },
    { label: "ANONYMIZED" },
    { label: "n = 220" },
    { label: "US MARKET" },
  ],
  heroMeta: [
    { dt: "METHOD", dd: "AI-moderated interviews + concept reaction" },
    { dt: "SAMPLE", dd: "220 usable (1,734 entered)" },
    { dt: "AUDIENCE", dd: "US parents who buy this category" },
    { dt: "SPLIT", dd: "54% female · 46% male · ages 25–50" },
    { dt: "CADENCE", dd: "69% buy every 1–3 months · 19% weekly" },
    { dt: "SHIPPED", dd: "brief to verdict, source-linked" },
  ],

  summaryPre:
    "A consumer products company brought us a licensed toy line and a ranking problem. Parents had been surveyed and named the gentler of two screen properties their favorite direction. We ran a concept-reaction test instead of another survey, and the stated favorite did not hold once we watched where attention and emotion went. The lean-in landed on durability, not on which property was less scary",
  summaryMid:
    "the say/do gap is well documented — asking about intent can itself inflate it",
  summaryPost:
    "The survey heard what parents would say. The concept-reaction test caught what they would actually buy.",

  cites: {
    c1: {
      label: "[DURABILITY 92%]",
      ref: "STUDY · DURABILITY DRIVER · 92% OF RESPONDENTS",
      body:
        "\"Durability is first because they like to use them in different ways, but safety is always important.\" — Participant verbatim, durability theme. 92% defined value by durability over price; a toy that breaks reads as \"a waste of money.\" The emotional lean-in landed on construction quality, not on the property or the scare level.",
    },
    c2: {
      label: "[SAY/DO GAP]",
      ref: "EXTERNAL · MERE-MEASUREMENT EFFECT · +25%",
      body:
        "Simply asking someone about purchase intent can make them up to 25% more likely to say they will buy — a measurement artifact, not a real signal (CloudArmy, 2024). In the same work, shoppers called a display \"eye-catching\" while eye-tracking showed they did not actually attend to it any faster or longer than the alternatives.",
    },
  },

  stats: [
    { v: "92%", l: "define value by durability, not price" },
    { v: "95%", l: "purchases begin with a child's specific demand" },
    { v: "84%", l: "comfortable with the genre — conditionally" },
    { v: "220", l: "qualified parents interviewed" },
  ],

  findingsHeading: "Five findings — and the one that overturned the survey.",
  findingsIntro:
    "Each finding links to its source evidence — verbatim quotes, behavioral signals, and the share of respondents who voiced it. The full evidence layer ships in the downloadable report.",

  findings: [
    {
      num: "FINDING 01",
      tag: "OVERTURNS SURVEY",
      tagAccent: true,
      hi: true,
      title: "The attention favorite wasn't the stated favorite",
      verbatim:
        "Durability is first because they like to use them in different ways, but safety is always important.",
      meta: ["92% of respondents", "stated pick: gentler property", "attention pick: durability"],
      timeline: [0.18, 0.41, 0.63, 0.86],
    },
    {
      num: "FINDING 02",
      tag: "HIGH IMPACT",
      tagAccent: true,
      title: "The child is the real researcher",
      verbatim:
        "My kids see them online and tell me about them… they show me specific toys that the videos and creators point to.",
      meta: ["95% child-driven", "88% via short-form video", "parent is the reactor"],
      confidence: 0.95,
      confidenceLabel: "SHARE OF RESPONDENTS",
    },
    {
      num: "FINDING 03",
      tag: "MED IMPACT",
      title: "The veto is pragmatic, not thematic",
      verbatim:
        "If it's appropriate for their age, I will look into it… the only thing that influences my decision is if it's dangerous.",
      meta: ["82% hold the veto", "durability · safety · budget", "not the scare level"],
      confidence: 0.82,
      confidenceLabel: "SHARE OF RESPONDENTS",
    },
    {
      num: "FINDING 04",
      tag: "MED IMPACT",
      title: "The Goldilocks zone of fear",
      verbatim:
        "It's scary but not too scary — scary in a cartoonish, kid's way, so it's entertaining at the same time.",
      meta: ["84% conditional comfort", "spooky yes, gore no", "a maturity test, not a preference"],
      confidence: 0.84,
      confidenceLabel: "SHARE OF RESPONDENTS",
    },
    {
      num: "FINDING 05",
      tag: "LATENT NEED",
      title: "The \"Trojan Horse\" — comfort smuggled into the scare",
      verbatim:
        "If the toy sung a song to them or had a nightlight or something for them at night… I'd be a lot more likely to pay for that.",
      meta: ["10–15% segment", "unprompted on the brief", "highest willingness to pay"],
      confidence: 0.70,
      confidenceLabel: "PLAY-TO-COMFORT OVERLAP",
    },
  ],

  recommendation: {
    heading: "Lead recommendation surfaced from Finding 01",
    title: "lead",
    body:
      "Don't ship the survey favorite. Lead with durability across both properties — \"Built for Play,\" \"Collector-Grade\" — frame the two franchises differently (adventure for P-01, collectible-mystery for P-02), and prototype the dual-function \"Trojan Horse\" concept that converts the most anxious segment instead of writing it off.",
    tags: ["92% DURABILITY-LED", "DUAL-FRANCHISE FRAMING", "TROJAN-HORSE PROTOTYPE", "220 PARENTS"],
    confidence: 0.9,
    confidenceLabel: "EVIDENCE STRENGTH",
  },

  evidenceHeading: "Two verbatims behind the reversal.",
  evidence: [
    {
      time: "—",
      speaker: "DURABILITY THEME · 92%",
      body:
        "The thing I look for is quality. It's got to be durable, it cannot break easily… definitely durability and stability, things like that. I'll pay a little extra for more durable toys.",
      tags: ["DURABILITY · 92%", "THEME · VALUE", "FINDING 01"],
    },
    {
      time: "—",
      speaker: "TROJAN-HORSE THEME · LATENT",
      body:
        "If the toy sung like a song to them or had like a nightlight or something for them at night — nothing scary, but something to get them to sleep — I would definitely be a lot more likely to pay for that.",
      tags: ["LATENT NEED", "THEME · COMFORT", "FINDING 05"],
    },
  ],

  personasHeading: "Five buyer personas — and the plurality the survey missed.",
  personasIntro:
    "Segmented from interview behavior and verbatim language, not a demographic cut. Each carries its share of the sample and the line that defines it. The Durability Investor isn't a niche — it's the plurality whose real preference only showed up once we stopped asking and started watching.",
  personas: [
    {
      share: "40–45%",
      tag: "MAIN PERSONA",
      name: "The Durability Investor",
      quote:
        "Durability is first because they like to use them in different ways… a toy that can last for a long time.",
      about:
        "Skews male, kids in the 6–12 \"destructive play\" years. Treats a toy purchase as a value calculation and pays more for construction that survives. The segment the stated ranking missed — their preference lives in their attention, not their answer.",
    },
    {
      share: "35–40%",
      tag: "PROCUREMENT",
      name: "The Designated Agent",
      quote:
        "My kids see them online and tell me about them… they show me specific toys the creators point to.",
      about:
        "Pure procurement for a child who already decided. Discovers nothing; executes a non-negotiable request. Wants a frictionless path to the exact item, not personal discovery.",
    },
    {
      share: "30–35%",
      tag: "GATEKEEPER",
      name: "The Cautious Monitor",
      quote:
        "The horror themes aren't exactly age-appropriate… the violence with all the kids kind of scares me.",
      about:
        "Open to the genre but runs a constant maturity check on their own child. Comfort is conditional. Needs reassurance that the fear is \"fun-scary,\" framed as fantasy or adventure.",
    },
    {
      share: "20–25%",
      tag: "FELLOW FAN",
      name: "The Co-Conspirator",
      quote:
        "Not at all — I grew up loving horror stuff… I think it sparks creativity.",
      about:
        "Shares the child's passion. Less gatekeeper, more playmate. Buys high-fidelity collectibles to enjoy alongside their kid and values shared experiences over caution.",
    },
    {
      share: "10–15%",
      tag: "LATENT NEED",
      name: "The Trojan Horse Seeker",
      quote:
        "If the toy had a nightlight or sang a song at night… I'd be a lot more likely to pay for that.",
      about:
        "A pragmatic subset of the Cautious Monitor. Would pay a premium for a scary toy that doubles as a comfort object, neutralizing their own anxiety. The highest-willingness-to-pay opportunity nobody put on the brief.",
    },
  ],

  gateTitle:
    "Get the full report — all five findings, ten personas, the durability and Trojan-Horse evidence, and every verbatim behind the reversal.",
  gateDesc:
    "Drop your work email. We'll send the full report (PPTX and CSV available on request). No marketing follow-up unless you ask — we hate it too.",
  gateIncluded: ["Full PDF", "Editable PPTX", "CSV findings export", "All participant verbatims"],

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      excerpt:
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      meta: "Consumer / Sportswear",
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    {
      href: "/blog/synthetic-vs-human.html",
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  ],
};
